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Bus lines should be straight and bidirectional. Arrange them in a gridlike pattern. Straigh line - transfer - straight line is much faster than a tour through the entire city. If there are that many cims waiting, your busses might be full. Click on a bus and check.
It might be that you need to upgrade to a subway line. What's also frustrating is that the number of passengers that transit vehicles can carry is unrealistically low.
Busses in this game can carry 30 people, but 55 is much more realistic for a city bus. Subways are even worse; they carry 180 in this game, whereas in real life that can be the capacity for a single car in an eight car train. I ended up getting using a mod to fix that. /rant. Here are my tips, I have a very extensive bus system of over a 100 lines and the bus system is making money actually (but the subways are costing me money, not to mention the trains but there you also pay for the cargo train stations).
Have a couple of bus hubs around town. A central metro station where several lines come together is a good place; a train station also. But in large areas where neither exist, you will also want to have a couple of bus hubs, such as at the terminus of a subway station, or perhaps at a highway. Massive amounts of cims will enter and exit the bus hub and use it to transfer between busses or from bus to subway/train. Then first, make bus lines which go from bus hub to bus hub, if there is no metro/train connection between them. Make it so that these lines have very few stops in between, as these are your 'arteries'. These lines are bidirectional.
Then, make bus lines from every bus hub into the areas surrounding the bus hub. These are bidirectional with a small loop at the end.
If you have lots of one way roads they will be circular but try to keep the two directions as close together as possible. I color-code the liens to have a different colour if they originate in different bus hubs. The majority of your bus lines will be of this type. If there are too many people on certain bus lines there is several things you can do. Make an 'express bus line' which goes the same route, but skips a lot of lesser used bus stops and only stops at the busiest ones. Hospitals are notorious for attracting a lot of bus traffic.
Using improved public transport, add more busses on the line and/or have larger busses with more capacity travel on this line. Replace the line with a subway line if the need is that high. Finally, I have a system of 'highway busses' in my city, originating from a bus hub which has direct highway access. I make bus stops along the highway with a simple one-way road exiting and entering the highway, and connect the two directions with a pedestrian bridge or tunnel. This system works very well as the transport is rapid.
Some things to avoid: a. Make no bus stops which are very close to a bus hub, because the cims will take the first bus they see to go there, get out and wait eternally for the bus they actually wanted to take (which is probably full by the time it gets there). The first stop after the bus hub should be a stop where not every other bus will also stop. Make no bus lines which follow a metro line, because cims will try to take eternally full buses rather than just take the metro. Encourage them to take the metro. Make no bus stops along the road where gazilion bus lines stop, as this creates back-ups. It's better to create another bus hub in such a case.
Do not make the bus stops too close together, cims have no problem walking. They have to be closer together in high density areas than in low-density areas. I personally avoid bus lines which 'pass' a bus hub; all my lines have their terminus at the bus hub. I am not sure if this is really necessary but because a bus hub is a potential bottleneck I imagine it avoids back-ups.
If you disable a lot of lines at night (like I do because I think it is realistic), have A LOT OF BUS DEPOTS. Otherwise you have enormous backups in your city at dusk and at dawn. Happy bussing! Generally you either want a shuttle, which just goes back and forth between 2 busy areas, or a loop that goes around the perimeter of a busy area. Loops should have a second line going the opposite direction. It's generally better to build more short lines vs fewer long lines. (If you're using unlimited money, fuck buses and just build a couple hundred metro lines.) Unlike real people, Cims absolutely do not care how many times they have to switch bus/metro/train lines on their trip, as long as they're not waiting too long at any one stop.
I'd consider 2-5 to be short, 8 or so to be long, and more than that too long. Cims will almost always walk a few blocks to their final destination without complaint, especially if you have pedestrian paths. They also don't mind transferring buses. Try to break those long lines up into several shorter ones, and maybe spread the stops out a bit. Say, for example, you're using a boring square grid. Instead of putting a stop on every block, try connecting 4 blocks with pedestrian paths and then putting 1 stop (or 2 stops going opposite directions) where those paths meet.
Bus Simulator PRO 2017 a simulation game in advanced level that you will drive a bus. I know some people who are even in love with the sounds of a bus. Whatever it is, the Bus Simulator PRO 2017 has everything to do with bus driving. In the game, you choose the city you will drive first, then you are given a route. Your aim is to get all the passengers on this route and leave the last stop smoothly. You choose between a few buses, of course you buy buses with high prices, and as the value of buses increases, passenger capacities and facilities also increase.
You use the navigation in the game to find the stops, the navigation and game dynamics work very well. For example, when you exit from the route, navigation immediately draws a new route for you. You stop when you come to the stops and open the doors where the passengers are located to let them get in. After all the getting on and off process is complete, you face the ticket buying screen.
Here, for example, you are asked to sell three normal tickets. You choose 3 tickets and you are paid for it, you give the change and print the tickets. As you complete your tasks in this way, you are progressing and unlocking new routes, I strongly recommend this game brothers!